Monday, January 16, 2012

AI Battle Demo

Here's another demo of the npc enemy AI. This time I have two teams, red and green, fighting in the same space with fighters and gunships. You can control how many of each ship each team has. You can't spawn too many of one thing however, because it can get extremely laggy if you do. You can override the spawn limit by holding shift before hitting "accept and restart," but you should use this at your own risk.

The auto-respawn option will cause destroyed ships to immediately respawn from their team's wormhole. This will allow the battles to continuously run, but it prevents a "winner" if you are trying to see which side will win a battle.





Here's a few interesting battle set-ups:
  • 20 fighters and 2 gunships each
  • 5-30 fighters each and no gunships
  • 10-30 fighters on one side and 2-6 gunships on the other
  • 1 fighter vs 1 fighter (they usually end up killing each other at the same time)
  • 5 gunships each and no fighters

3 comments:

  1. this would make for an awesome screen saver LOL XD

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  2. Converting a flash file to a screensaver doesn't seem too difficult, I'll see what I can do...

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