Monday, November 21, 2011

Speeding Up Gameplay

Keeping the game fast-paced is a priority in Nexus's development.  Players need to be doing something at all times in game with as little down time as possible to keep the gameplay as interesting and exciting as possible.  The following are some changes made to make the game play faster:
  • Recycling attacks
    • When you successfully defend against an attack the game will now reward you with your own powerup of that attack.  This will allow the player to send the attack back to the enemy, giving more incentive to fighting attacks rather than just avoiding them.  This also increases the amount of powerups in each game, creating larger and more active battlefields for each game.  The only exception are attacks that must be avoided, such as the laser and circle shot.
  • More powerups
    • As stated in the previous change, the more powerups the more active the game field, so powerups will now spawn faster when you shoot enemy wormholes manually.  Increasing the amount of attacks too much can cause the game to lag and can bring frustration, so this has been balanced with the next change.
  • Larger battlefield
    • The game field has grown allowing for more movement to dodge attacks and catch up to floating powerups.  The game feels much less cramped and now provides much-needed breathing room.
 These changes and more are bringing some major improvements to the game and I when the next round of testing comes you guys will like it.

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