Had a few idea's , found a few bugs, hope you take consideration.
Survival: (Bug) Lvl 6 - Beams and bullets don't de-spawn when wave is completed quickly.
Time of immunity after taking damage seems to be unregulated 0.5 - 2 secs
---------
Ships: The "squid ship" should have high fire rate of 4-5.. the "tank" ship firerate should be at 2. ---------
Game settings: Quality - Keeps changing to high from low. have to change at start of every match.
----------
Powerups - Snake, less hits to destory, slower movement. (Just a personal pref)
-----------
Being attacked : -Coloured dots to show who's attacking who. (3+ players) -Coloured dots on side showing # of incomming attacks.
------------ Nexus: (idea) -Light colour filled (easyer to notice when screen filled with incomming attacks) - Attacking powerups immune to attacks when stacked ontop of the nexus.
----------- Powerup idea: -Black out: (name) -Reduces f.o.w to a certain distance stacking time per powerup sent (max 10secs) - Uncommon powerup find. - Flashlight icon.
This is awesome. Thanks for the feedback, I'll definitely take it all into consideration.
I'm going to try to have at least one update before I have to take the game server down, you'll have to let me know what you think when that's live as well.
Had a few idea's , found a few bugs, hope you take consideration.
ReplyDeleteSurvival: (Bug)
Lvl 6 - Beams and bullets don't de-spawn when wave is completed quickly.
Time of immunity after taking damage seems to be unregulated 0.5 - 2 secs
---------
Ships:
The "squid ship" should have high fire rate of 4-5.. the "tank" ship firerate
should be at 2.
---------
Game settings: Quality
- Keeps changing to high from low. have to change at start of every match.
----------
Powerups - Snake, less hits to destory, slower movement. (Just a personal pref)
-----------
Being attacked :
-Coloured dots to show who's attacking who. (3+ players)
-Coloured dots on side showing # of incomming attacks.
------------
Nexus: (idea)
-Light colour filled (easyer to notice when screen filled with incomming attacks)
- Attacking powerups immune to attacks when stacked ontop of the nexus.
-----------
Powerup idea:
-Black out: (name)
-Reduces f.o.w to a certain distance stacking
time per powerup sent (max 10secs)
- Uncommon powerup find.
- Flashlight icon.
- thnx
- HirowHKF
This is awesome. Thanks for the feedback, I'll definitely take it all into consideration.
ReplyDeleteI'm going to try to have at least one update before I have to take the game server down, you'll have to let me know what you think when that's live as well.