Monday, August 6, 2012

Test Results

Here are some of the stats I recorded and compiled from the past test. I have put them into an infographic to make as easy to read and understand as possible.

The bar graph of powerup attacks shows how effective each attack was at hitting an opponent. This is an easy way to visualize which attacks need buffing and nerfing. It isn't necessarily bad if some powerups are stronger than others, but if some are largely out of proportion than the game won't be balanced properly.

The total amount of people who participated in this test was greater than the last test, but this test also lasted much longer. The biggest problem Nexus has to overcome is keeping an active population. If there aren't any players online there isn't anything to play.

Most players chose the balanced ship during this test. This was expected, but its percentage was much larger than it was in the previous test. Players tend to choose this ship to start with and then experiment with the others. However, during this test many players didn't play as many games since there weren't other players consistently online. This could explain the larger gap in the ship choices.

Survival mode was pretty well received. It helps players improve their skills without having to play online and gives them something to do when nobody else is on. Looking at the data from survival mode, the levels are not balanced, however. The difficulty curve doesn't fit as it should with the graphs, mainly because the difficulty spikes too suddenly. Starting at level 6 the game becomes much tougher. Having a level with difficulty between level 5 and 6 would help make the curve smoother and more enjoyable.

Thanks to everyone who participated, keep following the blog for news.


Sunday, August 5, 2012

Test Finished

Thanks for the help everyone. I wanted to have an update before I took the server down, but unfortunately I am out of time. I will post statistics from the test soon.